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Star Citizen 4.10.3: what's coming

A Vanduul-fighting mission pack for Intersec Defence Solutions in Nyx, a new LBCO energy DMR, new Nyx combat locations and new blueprint rewards.

Build 4.10.3-PTU.13107423 (Nov 4) is open to all backers on the PTU (US servers, long term persistence on). It adds ship balance changes (Centaurus, Polaris, salvage ship buffers, radars), S3 and S10 bomb racks for the Starlifter and a tractor beam on the multitool, and the Intergalactic Aerospace Expo 2956 is still being tested at the Tobin Expo Center in New Babbage on an accelerated schedule. On Nov 5 CIG took the 4.10.3 PTU down to start testing Alpha 5.0 with the Evocati (build 5.0-PTU.13119881, under NDA). Everything here can still change before it reaches LIVE.

New missions: Vanduul Incursion

Intersec Defence Solutions has a new contract line against the Vanduul and the Shattered Blade clan, fought in deep space rather than at existing locations. Expect Blades, Glaives, Scythes, Stingers and more. Most of it needs the Vanduul Tech Smugglers work for Welcome To Nyx done first (on the PTU everything is unlocked). The higher difficulty tiers are built for crews, not solo pilots.

  • Shattered Blade Raid (Rank 1): Clear Shattered Blade forces out of auxiliary stations across the Nyx system.
  • Retake Ship (Rank 2): A ship has been boarded by the Shattered Blade. Get aboard and take it back.
  • Vanduul Clan Extermination (Rank 4): Hold out against escalating waves of Vanduul ships, 3 difficulty tiers.
  • 3-Way Standoff (Rank 4): You, the Vanduul and the Shattered Blade all at once. Everyone is a target, including you.
  • [redacted] Takedown (Rank 4 to 6): Fight through Vanduul waves until a [redacted] shows up at the incursion site, 5 difficulty tiers. CIG hasn't revealed what it is yet.
  • Gather Vanduul Cryopod: Recover cryopods from the field.

New locations

New space and FPS combat points of interest placed throughout the Nyx system.

Vanduul cryopods

A second cryopod type. The existing red pods hold a living Vanduul; the new tint means a dead one. Dead pods are worth more and can be traded to Wikelo.

Rewards

The harder tiers award blueprints for a new energy rifle, two new heavy armor sets, a new flight suit and a set of new ship weapons. CIG hasn't named them yet.

New FPS weapon: LBCO Skarnov rifle

A fully automatic energy DMR from Lightning Bolt Co. Hits leave an electrified pulse that detonates and chains to nearby targets. High but consistent vertical recoil, and it can overheat: hot environments heat it faster, cold ones slower.

  • Weight: 2.9 (was 4.9)
  • Fire modes: Full auto / single
  • Damage: 30 energy per shot
  • Projectile speed: 500
  • ADS time: 0.25 s
  • Fire rate: 375 RPM
  • Magazine: 30
  • Electric jump range: 7.5 m
  • Max jump range: 3 m

Intergalactic Aerospace Expo 2956

CIG opened IAE 2956 for PTU testing at the Tobin Expo Center in New Babbage and is asking for reports of any major issues. The build notes say it is being tested on an accelerated schedule.

New in PTU build 13107423

Changes and fixes in the Nov 4 build, open to all PTU waves.

  • Anvil Centaurus: Armor deflection lowered (physical 531 to 390, energy 380 to 330), hull health raised from 25,740 to 30,740, fuel tank cut from 46.8 to 32 SCU, and its thrusters now burn fuel.
  • Aegis Polaris: Armor deflection raised against both physical and energy damage.
  • Salvage ships: Bigger internal buffers: Vulture 13 to 16 SCU, Reclaimer 240 to 448 SCU, Moth 64 to 240 SCU, Fortune 13 to 14 SCU, Salvation 6 to 8 SCU.
  • Crusader Starlifter: S3 and S10 bomb racks added.
  • Ship power and radars: Default power distribution changed so critical components no longer start switched off. Starlancer, Perseus and Carrack radars upgraded to size 3; the Starlancer radar moved to engineering and the Perseus relay to the console.
  • Gameplay: Journal entries grouped by player with priority mission events on top, Asset Manager and NikNax sort alphabetically, the multitool with a tractor beam is now part of every player's default loadout (CIG corrected the notes on Nov 5), High Risk bounties give 4,000 reputation (was 2,000), and new hair, eyebrow and facial hair options.
  • Fixes: Fixes for two client crashes and a server deadlock, plus potential fixes for ground vehicles blowing up on the hangar pad, ATC at Distribution Centers, ASOP terminals freezing the game, destroyed powerplants blocking structural salvage, Battaglia Story 1 and the Intersec 3-Way Standoff objective.

New in PTU build 13093654

Fixes and changes in the Nov 3 build, open to all PTU waves.

  • Personal hangars: More technical work and a potential fix for hangars overlapping, which let players see into other hangars. CIG wants to hear where it still happens.
  • LBCO Skarnov rifle: Ammo for the new weapons now spawns in loot next to the weapon it belongs to.
  • Esperia Prowler Utility: New interaction to open the cargo bay doors.
  • Vanduul Incursion: Potential fixes: Vanduul voice lines not playing, and Shattered Blade Raid, Mauler Takedown and Retake Ship showing a placeholder instead of their location.
  • Law enforcement: Potential fix: only one PvP law enforcement contract offered at a time.
  • Visuals: Potential fixes: organic surfaces looking smeared (Vulkan and DX11), and shop AR price cards breaking at some angles.
  • Crashes and collision: Potential fixes: client crashes from the Drake Cutter's front landing gear and Pulverizer LMG ammo, and some ArcCorp surface buildings with no collision.

New in PTU build 13055118

Fixes and changes in the Oct 30 build, now open to all PTU waves. Also new 4.10.3 loading screen art.

  • Collector missions: Potential fix: the Collector intro contract not showing in the contract manager, blocking the mission line.
  • New Player Experience: Potential fix: autoland not completing the "Land at LEO" objective in Part 3.
  • Shops: Potential fix: one failed purchase blocking every later purchase until you changed server.
  • Landing services: Potential fix: the mobiGlas landing prompt getting stuck on Processing or Blocked.
  • Recover Cargo: Potential fix: lots of duplicate cargo appearing in the freight elevator after the contract.
  • Bounty and mercenary AI: Potential fix: hostile AI ships sometimes not returning fire.
  • Contract economy: Another balance pass on contract mission payouts.

New in PTU build 13032516

Fixes and changes in the Oct 28 build.

  • Shader cache: Removed the 4 GB size limit on the Vulkan pipeline cache, so full prebuilt caches are no longer thrown away on load. Existing caches rebuild once.
  • Life support: Potential fix: life support could go far above 100%.
  • Vented ships: Potential fix: a ship vented inside a planetary area failing to get its atmosphere back.
  • mobiGlas contracts: Potential fix: scrolling in the contract list getting stuck.
  • ASOP: Potential fixes: ships clipping into the hangar platform when retrieved, and the impound fine payment option missing.
  • Mission AI: Potential fix: hostile AI spawning and standing still for 20 to 50 seconds before engaging.
  • Abandoned Facilities: Missions that sent players to derelict outposts when the objective was at a UGF bunker now call these locations Abandoned Facilities.

What CIG wants tested

Stability, bug fixes, long term persistence between PTU builds, the Vanduul Incursion missions, the Skarnov rifle and IAE 2956.

Looking further: 5.0 (was 4.11)

  • Nyx I (new planet, the first to use DGS Planet Subdivision)
  • Genesis: Planet Tech v5, Starchitect, Population Manager
  • Starchitect POIs and Starchitect Mission Pack
  • Contract Boards (new: find faction and guild missions at Guild Halls and hubs)
  • DGS Planet Subdivision (server tech)
  • S3 & S10 Bomb Racks (new)
  • Vehicle Combat Balance Pass (new, Tentative): fighter combat, time to kill, energy vs ballistic
  • Loot Refresh (new, Tentative): previously Wikelo-only rewards join the loot pool
  • Item Recovery: Ship Loadout Improvements (Tentative)
  • Heavy Combat Armor "Monolith"
  • Kastak Arms "Verdict" LMG and "Hellion" plasma pistol
  • ASD "Model-K2" DMR
  • New Wikelo ship offering: Aegis Tiburon
  • Moved to 5.1 (Q1 2027, Tentative): Nyx II and Nyx III

Official sources