Star Citizen Roadmap
What CIG plans for the next patches and for Star Citizen 1.0, from the official Roadmap.
Alpha 4.8 (Released, Q2 2026)
- Refueling Missions (Missions and Events, Released): Implementing refueling missions centered on servicing NPC ships. Players will also be able to request refueling via a beacon, which will initially be fulfilled by NPCs.
- Aegis Hammerhead - Gold Standard (Ships and Vehicles, Released): Updating the Aegis Hammerhead to Gold Standard, and implementing improvements and updated interior art.
- QV Extraction Stations (Locations, Released): Located in the Nyx system, the QV Extraction Stations provide key infrastructure for the new Tactical Strike Groups content.
- Tactical Strike Groups (Gameplay, Released): Implementing a new cooperative ship combat experience featuring a series of objectives and challenges designed for a multi-role fleet. Players are encouraged to bring a diverse lineup, equip the right loadouts, and be ready to refuel and resupply both ships and FPS players on site to succeed.
- New Hairstyles (4.8.0) (Characters, Released): Implementing seven new hairstyles and one new beard, along with updates to one hairstyle and one beard to bring them up to current quality standards.
- Transport System (Core Tech, Released): Implementing the new Transport System first in Grim Hex: a full rewrite of transit across the universe, supporting trams, trains, and elevators with improved reliability and scalability for technologies like Server Meshing and Instancing.
- UltiFlex "Novian" Crossbow (Weapons and Items, Released): Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex "Novian" Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.
- New Wikelo Ship Offerings (4.8.0) (Ships and Vehicles, Released): Adding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
- Refueling Improvements (Gameplay, Released): Improving refueling and docking by simplifying fuel delivery, enabling mutual docking requests, and adding automatic docking at close range, alongside more meaningful itemization for fuel capacity and transfer speeds.
- Kastak Arms - Plasma Grenade (Weapons and Items, Released): Implementing Kastak Arms area-denial grenade. Prime and throw to lock down an area and prevent enemies from pushing through.
- Space Combat Missions - Defend Location (Missions and Events, Released): Implementing a new Mission Pack for players to answer the call from either Foxwell or Headhunters. Defend asteroid bases throughout the systems, prevent the attackers from destroying key resources, and sometimes escort escaping workers to safety.
- Flight Suit "Tailwind" (Characters, Released): Implementing the "Tailwind" Flight Suit in the persistent universe.
- Item Recovery: Vehicle Loadouts (Core Tech, Released): Adding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.
- Flight Suits G-Force Resistance (Gameplay, Released): Implementing G-Force resistance modifiers to flight suits, enabling players to choose specialized equipment for improved maneuverability and endurance.
- FPS Weapons Art Refactor (Weapons and Items, Released): Updating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.
- Drake Ironclad (Ships and Vehicles, Released): Implementing Drake's newest hauler: the Drake Ironclad. 2204 SCU of open-roof and ramp-accessible cargo, plus heavy-duty durability and weapons!
- Ship Hangar Service T0 (Gameplay, Released): Implementing service gameplay updates that draw from resources stored in your ship’s cargo grid to fulfill refueling, repair, and restocking requests.
- Drake Ironclad Assault (Ships and Vehicles, Released): Implementing the Drake Ironclad Assault. Additional turrets, 34 infantry in jump seats, a 1440 SCU cargo hold worth of resources, plus room for a range of combat vehicles and ships in the service bay.
- Vehicle Command Module (Gameplay, Released): Implementing Vehicle Command Module docking/undocking and ship systems transfer.
- Drake Pitbull (Ships and Vehicles, Released): Implementing Drake's snub fighter: the Drake Pitbull.
- Origin M80 (Ships and Vehicles, Released): Implemeting Origin's first heavy fighter: the Origin M80.
- MISC Starlite (Ships and Vehicles, Released): Implementing MISC's new starter refueler: the MISC Starlite.
- Aegis Tiburon (Ships and Vehicles, Released): Implementing Aegis's new apex predator: the Aegis Tiburon.
- Gatac Railen (Ships and Vehicles, Released): Implementing the Gatac Railen. Human-operable yet distinctly alien, the Railen bursts into long-haul transport with agility, vertical design, and remarkable grav-lev employment.
- Gatac Tyilui (Ships and Vehicles, Released): Implementing the Gatac Tyilui, the first alien-designed carrier on the market, and also the first ship with a zero-gravity hangar, allowing for an aerial ballet of weightless operation.
Alpha 4.9 (Released, Q3 2026)
- New Hairstyles (4.9.0) (Characters, Released): Implementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.
- Ordnance Cargo Holder (Gameplay, Released): Implementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.
- Behring "CQ7" Bullpup Rifle (Weapons and Items, Released): Implementing the Behring "CQ7" Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.
- "Support the Miners" Mission Pack (Missions and Events, Released): Implementing a new set of repeatable missions from Recco Battaglia, an independent mining logistics coordinator based in Levski. Take on a variety of contracts including prospecting, mining, recovery, salvage, investigations, ship reclamation, and more, while building your reputation with Recco to unlock additional opportunities in Alpha 4.9 and beyond. Contracts can be accepted through your mobiGlas.
- Juvenile and Adult Valakkar Behavior Updates (AI, Released): Implementing improvements to Juvenile and Adult Valakkar, updating their combat behavior with more dynamic burrowing, tracking, repositioning, and attack patterns.
- Ship Fly-By Audio (Core Tech, Released): Implementing an overhauled ship fly-by audio system, reintroducing fly-by sounds with all-new audio assets to deliver greater immersion and improved positional feedback during flight.
- Grey's Market Basher (Ships and Vehicles, Released): Implementing the Grey's Market Basher. Smash, strike, and strafe your way through the black in a light fighter built from your old favorite parts.
- Bellator Combat Suit (Characters, Released): Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.
- Ship Combat UI Improvements (Gameplay, Released): Implementing new hit markers for vehicle combat, providing clearer feedback when landing shots.
- Battaglia's Alliance Ships (Ships and Vehicles, Released): Implementing three ships attainable through mission progression with Recco Battaglia in Levski, Nyx: the Drake Golem, MISC Prospector, and Argo MOLE, each featuring unique "Alliance" base liveries.
- Nine Tails Armor Update (Characters, Released): Implementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.
Alpha 4.10 (Released, Q3 2026)
- Apocalypse Arms "Vendetta" HMG (4.10.0) (Weapons and Items, Released): Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.
- Siege of Orison (Gameplay, Released): Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.
- Instancing Dynamic Meshing Support (Core Tech, Released): Implementing Instancing to create closed gameplay spaces with controlled accesses, managed by dynamic workers and assignment from the Dynamic Server Meshing initiative. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.
- Mission Giver: Recco Battaglia (Characters, Released): Introducing Recco Battaglia as an in-person Mission Giver in the Persistent Universe, bringing her narrative mission series to life. Meet with Recco in Levski to uncover the challenges facing independent miners!
- New Wikelo Ship Offerings (4.10.0) (Ships and Vehicles, Released): Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
- Orison Relief Support (4.10.1) (Missions and Events, Released): Implementing the Orison Relief Support event, where players contribute to Orison’s recovery efforts through a variety of missions spanning resource gathering, crafting, hauling, and combat. Released in 4.10.1 patch.
- Super Heavy Combat "BUL-H4" Armor (Characters, Released): Implementing the Super Heavy Combat "BUL-H4" armor class, enabling players to equip and operate a new category of powerful super heavy weapons.
- Fuel Tanks and Consumption Rebalance (Gameplay, Released): Implementing balance updates for Quantum and Hydrogen fuel tanks, adjusting fuel capacities and consumption rates to better align with ship sizes and roles.
- Hedeby Gunworks "Arlington" Lever Action Rifle (4.10.0) (Weapons and Items, Released): Implementing the Hedeby Gunworks "Arlington" Rifle, a lever-action long rifle that blends classic craftsmanship with modern functionality, delivering accurate marksmanship, smooth cycling, and multiple fire modes.
- Character Customization Update (Brows) (Characters, Released): Implementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.
- Kruger Stingray (Ships and Vehicles, Released): Implementing Kruger's first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.
- RSI Discovery Month Event (4.10.2) (Missions and Events, Released): Implementing RSI Discovery Month, a limited-time event celebrating the legacy and future of the Constellation, with special RSI installations across Stanton and a variety of Defense, Transport, and Collection missions for players to tackle their way.
- New Weapon Attachment: Hedeby Gunworks S2 Optic (4.10.0) (Weapons and Items, Released): Implementing a new attachment, the Hedeby Gunworks S2 Optic.
- InterSec Defense Solutions Mission Pack (4.10.3) (Missions and Events, Committed): Implementing an expansion of InterSec Defense Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.
- Lightning Bolt Company "Skarnov" DMR (4.10.3) (Weapons and Items, Committed): Implementing the Lightning Bolt Company "Skarnov" DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.
- RSI Constellation series Mk IV Gold Standard (Ships and Vehicles, Released): Updating the Constellation series Mk IV to Gold Standard, with improvements including updated art, gameplay updates, physicalized components, improved cockpit visibility, a refreshed HUD, and more.
- RSI Constellation Mk V Centaurus (Ships and Vehicles, Released): Implementing the RSI Constellation Mk V Centaurus, a convention-defying ship that takes on cargo, combat, and more. This multi-role, multi-crew ship brings RSI’s legacy of experience to the next generation with this impressive evolution of one of its most beloved and iconic ships.
- RSI Skylark (Ships and Vehicles, Released): Implementing the RSI Skylark, a snub fighter nestled within the Constellation’s reimagined hull.
Alpha 5.0 (Committed, Q4 2026)
- Heavy Combat Armor "Monolith" (Characters, Committed): Implementing a heavy combat armor in the persistent universe.
- New Wikelo Ship Offerings: Tiburon (Ships and Vehicles, Committed): Adding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
- Associated Science And Development "Model-K2" DMR (Weapons and Items, Committed): Implementing the Associated Science And Development "Model-K2" Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles
- Genesis: Starchitect (Core Tech, Committed): Implementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.
- Starchitect Mission Pack (Missions and Events, Committed): Implementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.
- Nyx I (Locations, Committed): Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.
- Contract Boards (Gameplay, Committed): Implementing Contract Boards as a new way to discover and accept faction and guild missions at local, regional, global, and solar system levels through Guild Halls and hubs across the 'verse, featuring a brand-new interface that makes browsing contracts and filtering by faction easier and more intuitive.
- Genesis: Planet Tech v5 (Core Tech, Committed): Implementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.
- Starchitect POIs (Locations, Committed): Implementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.
- S3 & S10 Bomb Racks (Weapons and Items, Committed): Implementing Size 10 and Size 3 bomb racks at shops in the PU, expanding support for different bomb sizes and loadout configurations.
- Vehicle Combat Balance Pass (Ships and Vehicles, Tentative): Implementing a weapon balancing pass for ship combat, with a focus on fighter combat and adjustments to weapon performance, time to kill, and the balance between energy and ballistic weapons.
- Loot Refresh (Gameplay, Tentative): Rebalancing loot at various sandbox locations and introducing previously Wikelo-exclusive rewards to the loot pool.
- Genesis: Population Manager (Core Tech, Committed): Implementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.
- Kastak Arms "Hellion" Pistol (Weapons and Items, Committed): Implementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.
- DGS Planet Subdivision (Core Tech, Committed): Implementing a tech that allows us to subdivide planets and moons into smaller territories, so a single Dynamic Game Server (DGS) is never responsible for an entire body. Territory boundaries are generated from spatial clustering of seeded entities scattered by Genesis, and dynamically assigned to available DGSs, improving load distribution and paving the way for finer‑grained server meshing at planetary scale. Nyx 1 will be the first planet to use this tech.
- Item Recovery: Ship Loadout Improvements (Other, Tentative): Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.
- Kastak Arms "Verdict" LMG (Weapons and Items, Committed): Implementing the Kastak Arms "Verdict" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.
Alpha 5.1 (Tentative, Q1 2027)
- Nyx II (Locations, Tentative): With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.
- Nyx III (Locations, Tentative): Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.
Star Citizen 1.0 (Tentative)
- Imperial Sports Federation (Locations, Tentative): A league of sporting organizations that banded together to standardize competitive sports throughout the Empire.
- The Council (Locations, Tentative): Organized as the "governing body for illegality," the Council is a collective of syndicates, gangs, and outlaws who mandate criminal activity throughout the systems.
- Mercenary Guild (Locations, Tentative): Formed after first contact with the Xi'an, the Mercenary Guild provides combat and logistical expertise to all corners of the universe.
- Academy of Sciences (Locations, Tentative): Originally based out of Rhetor, the Academy of Sciences has expanded to become a congress of scholars dedicated to the expansion of knowledge throughout the universe.
- United Resource Workers (Locations, Tentative): Protecting the people who are the lifeblood of industry, the United Resource Workers can always be found hunting the harvesting minerals, scavenging or crafting.
- Interstellar Transport Guild (Locations, Tentative): One of the oldest professional unions in the UEE, the Interstellar Transport Guild oversees the movement of goods and people throughout the universe.
- Player Space Stations (Gameplay, Tentative): Implementing the ability to build homes among the stars with the introduction of player-made space bases.
- Crafting (Gameplay, Tentative): Implementing the ability for players to craft various items using resources from throughout the persistent universe.
- Building Interiors (Locations, Tentative): Gameplay-focused layouts to fill the interiors of the various buildings in landing zones and other points of interest.
- Base Building (Gameplay, Tentative): Implementing player-constructed planetary bases.
- Nyx System (Other, Tentative): Implementing the full Nyx star system into the persistent universe.
- Castra System (Locations, Tentative): Implementing the Castra star system into the persistent universe.
- Terra System (Locations, Tentative): Implementing the Terra star system into the persistent universe.
- Dynamic Server Meshing (Core Tech, Tentative): Implementation of dynamic scaling and server re-assignment for Server Meshing, allowing for MMO-scale player counts
- Player-to-Player Trading (Gameplay, Tentative): Implementing the ability for players to set up their own shops and sell wares to other players.
- Player Organizations (Gameplay, Tentative): Implementing the ability to create and fully manage player organizations, including a dedicated mobiGlas app.
- Social mobiGlas App (Gameplay, Tentative): Creation of a new mobiGlas app to manage friends and contacts, as well as the ability to easily find and create groups.
- Citizenship (Gameplay, Tentative): Elevate your status in the 'verse by becoming a Citizen to gain unique rewards and benefits.
- Station Warfare (Missions and Events, Tentative): Introducing Station Warfare, where player organizations battle over multiple ground and space locations to gain the protection of planetary shields in lawless star systems.
- StarAudio (Core Tech, Tentative): A new suite of tools and tech aimed at improving the quality and fidelity of sound in Star Citizen
- Global Illumination (Core Tech, Tentative): Implementing Global Illumination, providing further visual improvements to the lighting of both interior and exterior spaces.
- Planetary Shields (Gameplay, Tentative): Introducing Planetary Shield Tech, which provides maximum protection for ground locations, including player bases, from hostile attacks.
- Ownership (Gameplay, Tentative): Implementing a robust ownership system for items, vehicles, and more, including the ability to transfer ownership both legally and illegally.
- Main Story (Missions and Events, Tentative): Take on a journey through the Star Citizen universe by experiencing a handcrafted story with unique challenges and rewards
- Location Stories (Missions and Events, Tentative): New missions and narrative arcs set in specific areas, allowing players to experience the uniqueness of various locations in the 'verse.
- Guilds System (Gameplay, Tentative): Guilds provide rewards and content for different professions to players as they complete contracts and earn reputation.
- Insurance, Taxes & Warranty (Gameplay, Tentative): New system to handle medical, item and vehicle insurance and associated fees.
- Law & Security (Gameplay, Tentative): Implementing an updated system that handles law infractions along with security responses to criminal activity.
- Reputation V2 (Gameplay, Tentative): Integrating the Reputation system with Guilds and Rewards, as well as the addition of an improved Reputation App.
- New Player Professions (Gameplay, Tentative): Addition of new player professions to the persistent universe
- StarWear (Characters, Tentative): Implementing new technology that allows the combination of clothing and armor pieces on characters, further enhancing both player and NPC customization.
- Death of a Spaceman (Gameplay, Tentative): Introducing permadeath and associated consequences to Star Citizen.
- AI Blades (Gameplay, Tentative): A new vehicle component enabling to autonomous operation of various aspects of vehicles, such as turrets
- StarSim (Core Tech, Tentative): Backend systems and tools simulating the state of universe and economy and dynamically responds to players actions
- Utility Tunnels (Locations, Tentative): A new location archetype that brings sandbox content to Landing Zones, such as the Municipal Works under ArcCorp.
- Quantum Travel (Gameplay, Tentative): The quantum travel experience is becoming fully physical, including Quantum Boosting, a faster method for short-range travel.
- Item Misfire & Wear (Gameplay, Tentative): Adding depth to equipment functionality with item misfires and gradual wear, requiring regular maintenance to ensure peak performance.
- Charge & Drain (Gameplay, Tentative): Expanding the utility of the multi-tool with the ability to drain and transfer power between objects, unlocking new puzzle-solving and support roles.
- Life Support (Gameplay, Tentative): Integrating life support systems into ships, making oxygen management and environmental controls critical for survival.
- Solar Flare (Gameplay, Tentative): Unleashing powerful solar bursts within the Pyro system, creating dynamic environmental hazards that players must navigate and prepare for.
- Vehicle Radar & Scanning Rework (Gameplay, Tentative): Reworking Vehicle radar and scanning for all vehicles.
- FPS Radar & Scanning (Gameplay, Tentative): Implementing first-person radar and scanning gameplay, improving situational awareness and bringing new tactical gameplay.
- IFCS and Control Surfaces (Gameplay, Tentative): Improving atmospheric flight dynamics with functional control surfaces, allowing for more precise maneuvering and realistic aerodynamics.
- Hangar Upgrades (Gameplay, Tentative): Expanding personal hangar customization with new upgrades, layouts, and functional improvements.
- Weapon Overheat (Gameplay, Tentative): Introducing heat buildup and overheat mechanics for energy weapons, requiring careful trigger discipline and heat management during sustained firefights.
- Realistic Audio Mode (Core Tech, Tentative): A systemic solution for expressing game audio in depressurised states, through effects applied to audio and an increased emphasis on the resonance of sounds through surfaces and physical contact.
- Genesis: Dynamic Weather (Core Tech, Tentative): Implementing Dynamic Weather, introducing planetary-scale weather fronts with dynamic thunderstorms, dense rain clouds, and snowfall to bring more varied and immersive weather conditions to planetary environments.
- Maelstrom (Core Tech, Tentative): Implementing a new physically based destruction system.